Sunday, April 27, 2008

Social Action - Roughs

Creating the roughs for this project wasn't all that bad. They came together fairly easily and I still had a hard time deciding which one I wanted to use as my final design.

The design with the bomb was actually fairly straight forward. I just found a good image of Little Boy, made a pen object out of it, then combined it with a pen object I made by tracing an image of the Capitol dome. The hardest part about the whole process was tracing the dome, with the pillars and windows it took a little while. during the critique the biggest problem was with the background. I had felt like it was a little distracting and everyone seemed to agree. I needed to find a way to simplify the background, since it was competing for attention. We also discussed how it would be more effective as a sort of political statement, with the bomb moving towards a certain target or something.

The hourglass design was a bit simpler to work with. Once again I found a good image of and hourglass and traced it. I worked with the colors for a while, trying to decide whether or not to fill it in with colors referencing wood or metal. Finally I decided to try leaving it empty, except for the sand. I think that it draws attention to the fact that time is almost out. I really liked the was the word "disarm" came out. I used Eurostile as the font and I like the way it works. Comments for this design was that maybe I should try to incorporate some shapes like skulls or bombs into the sand. Adrienne also suggest that I try to bold the text to give it a little more punch.

Finally, the Risk design was I think the least successful. I was going to try and bring my board from home so I could scan it in, but I wasn't able to make it home. So I ended up using an image from the web, but it wasn't exactly what I wanted. I didn't really make any adjustments from the concept idea. After the critique, I think it would work better if I had a hand holding a risk card with a mushroom cloud in place of one of the other symbols. It would allow a more direct connection with the viewer.

I decided to continue working with the hourglass design, so we'll see how it turns out.

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